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7 Wonders Duel

7 Wonders Duel

Players:

2

-

2

Age Range:

10+

Duration:

30

-

30

mins

Difficulty:

2.2249

/ 5

Popular Rating:

8.08748

Publish Date:

2015

Description

In  many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over  three ages, players acquire cards that provide resources or advance  their military or scientific development in order to develop a  civilization and complete wonders. What's different about 7 Wonders Duel  is that, as the title suggests, the game is solely for two players.


Players do not draft cards simultaneously from decks of cards, but  from a display of face-down and face-up cards arranged at the start of a  round. A player can take a card only if it's not covered by any others,  so timing comes into play, as it can with bonus moves that allow the  player to take a second card immediately. As in the original game, each  acquired card can be built, discarded for coins, or used to construct a  wonder. Each player also starts with four wonder cards, and the  construction of a wonder provides its owner with a special ability. Only  seven wonders can be built, though, so one player will end up short.


Players can purchase resources at any time from the bank, or they can  gain cards during the game that provide them with resources for future  building; as they are acquired, the cost for those resources increases  for the opponent, representing the owner's dominance in this area.


You can win 7 Wonders Duel in one of three ways: each time you  acquire a military card, you advance the military marker toward your  opponent's capital (also giving you a bonus at certain positions). If  you reach the opponent's capital, you win the game immediately. Or if  you acquire six of seven different scientific symbols, you achieve  scientific dominance and win immediately. If none of these situations  occurs, then the player with the most points at the end of the game  wins.

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